
So with click and drag, we're moving in at most two directions at once. And then in the right viewport, I'm moving in the YZ or right construction plane. Similarly, when I move in the front viewport, I'm moving in the XZ or front construction plane. So, notice when I click and drag in perspective, I'm moving along the XY or top construction plane, and this is the same construction plane that's in the top viewport, so that move should look the same in top and perspective. Now, depending on which one we're in, our movements will be constrained to one of the default construction planes. And we can do this from any of the viewports.

So I can click and drag on any object to move it, or I could shift select to grab multiple objects and move those all at the same time. And a lot of times, that's just fine to move something just so it looks good visually. Now, the simplest way to move an object in Rhino is to click and drag, and this is also the least precise way to move something. So, let's get moving with transform-move.3dm from the exercise files, and here I've just got a few simple shapes for us to practice with. We can simply click and drag in the viewport, we could use the move command, or we could use the gumball tool, and they all accomplish pretty much the same thing, each just in a slightly different way. Now, we've got a few different options for how we can move things. That is the ability to move objects around in Rhino's 3d space. Let's talk about a fundamental modeling skill you'll need for just about any job in Rhino 5 for Mac.
